Mastering a song! Or even a whole track of even lost projects and MP3 before release? Our Best Mastering Tutorial!

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In order to master your song with not just one suite of mastering as you would only try to use perhaps Izotope Ozone for your track, there are different ways of how to master your song. It’s not easy since you might need to thing unlogic and even do the process with as much as ten to twenty different plugins, all will suit for their own purpose.

Though you might want to hear what this big process do to a track, as it down on this page you might hear the tracks difference, the track though was 128kbps that we put through our process thus giving as well higher frequency enhancement all our processes were to master the track more perfect. Though you need to understand that process is to increase certain levels as well as professional way, and each process is though different from each of the tracks yo do.

But first, if you do want to make MP3 more lossless we provide as well certain capability of this through something like enhancement by Excitement of your track of the higher frequencies. This process isn’t easy and should only be done through authentic sound processing, and after all some frequencies might be much more vibrant and higher load in this process, so making it perfect will need thorough processing of all plugins as well to be able to listen to the product not just once but with as well studio monitors, headphones and even earbuds. Earbuds would suit best for knowing what is wrong with the higher frequencies. As well earbuds aren’t efficient to know more about your bass frequencies.

So having first of all just different setups will enhance the probability to master your track more perfectly. It’s not only by our means important to tell about truly the most authentic system of SoundBlaster SB-1300 which in fact consists of two different processors, one THX or SBX and the other is Recon3D. First of all it’s 100% authentic sound-processing of THX and with Recon3D you get your tracks sound balanced, means it will create higher level of low sounding levels, so in case you want something to have reference of through using both of the setups, you will in case make sure that both buttons to different sound, do truly at the end of your mastering sound 95% equal. If it does not, your processing in THX needs lower sound levels of certain frequencies, often from 100-5000Hz. Often even higher frequencies. You will need to balance the levels towards being equal in sounding. Therefore lowering levels to minimum-maximum level.

By then to start off doing your track you will surely need to split your track into 3 different bands. That is surely a hell doing process for those who don’t know how to actually do that. We explain it easy here:

First remember to send to 3 different other inserts in the mixer: And then by having the master channel send from the track you need to turn it off. Therefore the track isn’t sent to master.

So by having your track sent to 3 different channels, we first add Maximus in all of them, then we turn off the LOW CUT in all of them that which is on the bottom right side of the plugin, it’s important to never turn off 20Hz lower-level processing of the track, since it even is enabled to around 40Hz cut of the sound. This is wrong with Maximus.

You might be seen that now we have it on the bass. We changed the ON button to COMP OFF! That way we just process the sound through. And we do that to each of the bands that represent LOW MID and HIGH.

On Bass, we just keep it that way. But the last important thing is as well MASTER do turn your ON button to as well COMP OFF.

Then following Remember to set the LOW channel “Bass” to:

We didn’t do that much but for mid and high we do as follow the same for them, LOW and HIGH muted on MID. Then LOW and MID off with MUTED on High channel.

Then we have proceedings to split all channels, but remember to turn off the Master on all mixer units to COMP OFF if you though do have limiting that will cause a HARD clip to your product. Often a track plays beyond 0dB but that is seldom for all tracks. Especially by the means, not all bands play single more than 0dB.

So then we have the track playing as it actually was on master:

Why did we add TDR VOS SlickEQ? Well, we want to reduce resonance levels without creeping the sound bad, and then by reducing 224Hz center or 200Hz center at to around -2.7dB with the track to a measured highest level of -6dB. This is needed to become to our sound better in the processing, to reduce as well certain noise that for us would become high enough.

By reducing with TDR VOS SlickEQ you might not always need the reduction, but it will sound quite better from around 2.7 to 4.7dB reduction. For most tracks you really would reduce the levels in center 3000Hz, so a TDR VOS SlickEQ might just make the levels just little though reduced with about -2.7db but you can make this process even as high as 3.7dB or even 4.7.dB. This though is dependant on how many different instruments that are playing in the track, the more need to reduce the level is needed.

Now that we want to work on the bass levels, there are different ways to do it extremely. But you now we added Fruity Waveshaper to add distortion to these levels:

There are a thousand ways to tho make the bass levels more enhanced, somehow different ways of distortion will make the bass and the kick more enhanced, we don’t need to worry about creating higher levels of the bass, but somehow there are different ways to proceed further on the way you reduce the levels in total after this. But Waveshaper might have different distortion, especially on a trap track we would really like to increase the curve from starting the distortion from the bottom of waveshaper like here:

So it’s really up to you how you do it, this above distortion will create higher frequencies, means the bass will be sounding more on phones or other setups, therefore creating more frequencies in total for the LOW frequencies. It’s often a good thing for especially making drums and the bass in a higher fixture.

So our next process as using the above distortion which causes more spindle of higher frequencies:
We reduce most around -6dB of our frequencies with Parametric EQ from 100-300Hz with EQ and reducing these levels more.

Then we add a different suite of processors, like ModernAnaloguer, ModernExpander, and even Mhorse P3.
To increase levels of the process of bass with more higher levels even cooler as with New York compression, and as well tweaking ModernExpander of Knee, Range, and Threshold, we increase ModernAnaloguer at Color and Level, we increase the New York compression to level 3 and add Mellow, Punch, Body, and Shine.

By adjusting the ModernExpander right, truly we don’t know all the features of it, but by increasing or reducing many of the knobs to the left we can at the end have a more dominant kick.
Though we add just one actually at the end two ModernDeepPurple, we adjust Q1 which is range to lowest possible, and F1 to 60Hz and gain is just 10 points up:

Though your levels of bass might become in higher volume, then often this isn’t the right choice to pick, you can even use then TDR Slick Vos EQ on master we will remove the addition of resonance bass remember the middle curve of the light here as well:

By the addition of our last ModernPurple and then at the end new TDR VOS SLickEQ:

Now our setup is more like a good looking option and has more mastered levels, though each setup is different and the processing needs tweaking once more time on Parametric EQ 2 to reduce more levels.

Recommended then is as well tweak once again the Fruity Waveshaper, and as well even Reduce in total the LOW levels once more with the last Maximus we have on, at last, to have Bass at a level reduced with PRE option to around -6dB kick and especially -9dB bass. Having too high levels of this would be bad. After changing the Waveshaper we need to level the volume at the end of the Maximus.

So our last adjustment reduced the lower frequencies to a lower level, thus giving us distortion but as well heightening kick levels different. But as well it sounded in total better for our track. It does not mean that this will work for you, but you are able to edit your bass levels more thoroughly as well enhancing them more even making them less resonant and sound much better.

Now that we finished doing LOW frequencies we go over the ground to enhance some of the MID frequencies:

So we added simply CS12:

We edited in above DBL to increase it to around 0.2 points up, you can somehow extend the doubling even more, but we sometimes extend it with the lower button. Then once done we increase the SIDE-VOL to around +2, you can though increase to even +4. But for mids we have chosen around +3 as for higher HIGH channel we add +2. But we as well yes, add this same solution to the higher frequencies, and then add more + or less depending on your track. You can though reduce your MID-VOL as well, this will, of course, reduce the levels of your reverb. So if your track has already reverb you need to reduce the SIDE-VOL.

Then for MID, we add more vocals, by simple adjustment of DeepPurple to add more vocal presence:

We find the best possible FREQ by F2, and adjust the Q2 to a lower level as that is the range, and increase around 12 points up. So by adjusting this you will get higher and better volume vocals.

Here are the mid frequencies you can do totally much by adding different plugins and even famous ones, but we did a different proceeding:

We added actually Fruity Reverb here but all our plugins even a Chorus then would proceed this and enhancing nearly just only the vocals, and therefore increasing something into a different cool level. As often this can enhance the tracks properties that often by extreme are at a high level, but often this creates a good level since our Mix level colored the blue on the left processor in the mix, therefore, giving just a 25% increased level of use of the plugin.

So by this, you might then have even different ways to add different plugins here to enhance the mid-levels in a different way? Well, it’s up to you to even add a guitar plugin here to enhance a guitar thus then making perhaps Jimi Hendrix – Hey Joe with even cooler guitar or making it less chubby?

But then for HIGH frequencies:

You might want to reduce certain levels, but try to have your higher frequencies to a level of -12dB at highest, we explain the most important levels of a dynamic track here:
How mixing and mastering would be done by professionals? It’s all about Dynamics!

Then by enhancing the HIGh frequencies more as perhaps you have Mp3 with yourself as enhancing the levels of higher frequencies as well making the excitement of them. To make mp3’s to sound much better?:
We chose to pick 3 types: ModernApophis, CS-12, and CS4:

This will though by AERO and MAKEUP enhance the levels to increase the levels of higher frequencies, but as well you see the MP3 sometimes plays higher frequencies and often the sounds that often need higher sound levels to become more enhanced as even the hi-hat sounds much better, and even the vocals sound more cool, but this process needs through reduction, in the end, the master, so you will have to reduce these levels just a little more on master:

To not remove to much too little, the higher frequencies become though more increased by the above suite we use to process the higher frequencies more.

Even then our vocals are enhanced, but they often have a higher level of s and t letters which often and eventually need reduction, so we lastly put a SPITFISH on the master:

As well in this track, we edited our s and f letters become higher volume than the hi-hat and other sounds, so we used Maximus master plugin to as well increase the last process as well to reduce the deessing to a good level for the vocals:

So in total, our track became more enhanced, but in though this process we create a higher level of processing and thus giving us a better sound in total, it isn’t always possible to follow up on the same tutorial but here is a difference of the track we made, before and after. Our version plays at the end:

It’s a 320kbps mp3 of 644kb.

Here are the downloads to all the plugins we used:
CS4 & CS12M at loopswag.com
CS12 at loopswag.com
ModernFullPack at loopswag.com
TDR VOS SlickEQ – at loopswag.com
MHORSE at LoopSwag
SPITFISH: Google SPITFISH.

 

 

 

 

 

 

 

 

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