#tutorial-FLStudio about mixing and mastering the more better way and a proposition to have a more controlled track:
It’s all about dynamics! Reading this tutorial is the best fire! It’s like changing 0.1dB volume to your instruments and they become more vibrant and unique in your track! Making a difference unique as levels are as low as possible but high as much possible as well to the level of 0dB.
And you really need tracks like that and not overcompressed!:
So, How mixing and mastering would be done by professionals?
This will ensure you to nearly hit away to be a professional in understanding your levels to your music, as well nearly asure yourself that the track has better professional finish and consistency. Most producers often produce under high pressure of compression and create unlogic destruction of their track, most often by thinking their level of destruction is enough high to even pressure the track into mere maximization of the sound levels where it is pressured even under certain belief it’s high level of sound that sounds good to you but it as well sounds bad to some others.
So to the mere tutorial of how to produce a track under means of low-level but as well dynamically good and pressured to 0dB without need to overproduce these levels higher than enough.
You should not need to use a limiter on the master if you keep dominant kick at -6dB and -9dB bass to around even -12dB from 100-200Hz bass. Bass in this we also mean 808.
And -6dB mids and -12dB high from 3000Hz with a slope downwards to even -24dB at 10.000Hz+
Then you don’t need to limit your track. It will most often play automatic 0dB in total.
You should try using the Maximus on the master.
To auto-master kick to around -6dB:
Make an envelope for low like this “red envelope”
Keep kick jumped up to nearly -6dB in your track.
Gained with either Maximus with PRE or limiter
“And to keep the LOW CUT right bottom on Maximus to 0Hz turned off! it makes noise to low frequencies”
As well when you the levels described first in this, your track most likely will play 0dB at some times even -2dB but your levels will be high enough. It’s just simple measure that it will actually play 0dB in total it does when all bands are as described earlier.
For kick and around -4.7dB on the envelope above -6dB you make the curve start “red envelope” your kick will become -6dB if it’s not to high input from your kick and if it plays around -2 to -3dB to the input of the master.
This envelope green on the master will soft clip your track. And any means all your sounds.
Most often you don’t need to do it but for some sounds, you can try the use of soft clip to avoid any compression problems as well have clean sound mostly on all compression.
But having your track hit the limit in limiter often causes hard clip unless it’s not soft clipping the limit and fruity limiter often has hard clips. Therefore you need to set CEIL higher if you need to push higher than 0dB the sounds with Fruity Limiter.
As well when your levels are beyond 0dB with Maximus
Either low or mid.
You have to reduce levels or turn off your bands in Maximus before the use of the sound to avoid hard clip. On certain sounds, the levels might hit the limit. But PRE option can as well turn these levels down and often it’s a good thing for any sound. Most often the Master Channel PRE is by myself used.
The second picture shows that this is the master limiting and it often hits on if your kick and bass are too high combined with mids, or high with mids.
Then your track properties gain above 0dB.
Combined by either one of the bands.
So check as well all bands if you do have too high levels for your master.
You can reduce these levels by monitoring with Maximus and that as well is a unique toolset for your production by monitoring your levels with Maximus to reduce them as well needed.
That way you can achieve the preference heights that I’ve explained to a track.
-6db kick, -9dB bass, -6dB mids to even -9dB mids and -12dB high frequencies
That will play at most 0dB and seldom hit the limit unless there is a need for it.
And limiting wouldn’t be needed.
As well your track will sound more professional and not maxed out and might maintain a more professional sound end to it. Even your track will play high level on most units unless there are hidden problems as resonance and not a well-equalized sound of higher than 3000Hz+
Often high levels cause problems to the listeners. Especially when all sounds are maxed out.
But it’s more important to reduce levels with EQ than to really reduce them.
As often density in hi-hats is more preferable to reduce than just to reduce the levels to a minimum.
But the important: Keep levels at minimum maximum.
As soon as you hear them
You don’t need higher levels, simpler it doesn’t get.
A more dynamically good track often have lower levels but more sound and instruments and often sounds better together as soon as all sounds are equalized well as not interfering too much together at high levels.
Often low levels of achievable hearing are preferred and sound in total more exciting. As well more professional, and you can really throughput many sounds together to play at the same time. The more you put into the track the less there would be inconsistency and sounds will be hearable even at the lowest achievable level.
And then you might set some levels just distant higher to make them more preferable for the listeners to understand and hear.
As for example, some guitar would be higher of volume around 1dB to even just a mere use of 0.3dB higher than most of the instruments and then it’s more distinct on its own.
Instruments, in general, don’t need to be at the highest level the more reduced they are to barely be able to hear and they are powerful at that level the more professional total it would be, but then again your possibility to achieve a higher scale of different sounds is more possible within the track.
To the end: You can even achieve a good track with even -9dB kick and -12dB bass and even -12dB mids and lower highs. Then when the track plays -6dB in total even that for some is better. And much different music at the beginning of era of music had these low levels. Even some professional music used as royal free music often has these levels under means as lowest possible. Since some music for movies are actually played at a rate of -6dB.
There is no need to push your track levels to the max. And if you push one sound higher you need as well to push more sounds higher until then you clash much together and have a problematic track.
Often bad mixed tracks can look really out like a dildo and sound in general good because some equipment does filter your music. That was new when Trance came out, systems needed to adapt to the auto mastering tendencies of systems to that music. And some systems have copper filters which do intend to make the sound more delicate. These filters are placed inside of the speakers and often have a higher impedance to the system, thus delivering lower levels of sound and more pleasurable sound level. Thus as well as reducing resonance to a low level. Having a system of making music without ability to hear the resonance can for some become problematic music production. And some don’t buy these beats.
If your system does have any of these types of processings often sound production might be a harder issue where you clearly don’t hear anything than good sound to nearly anything.
Avoid these systems as well as you attain to get yourself even the cheapest as well as plenty of earbuds even creative soundcards. Of it all to even gaming headphones, as soon as your level is good equalized in all systems and you learn by what is a bad sound, most likely your quality will improve.
But not if your track is without any EQ on all sounds and it sounds totally good, you might fail in the music business as having a decent quality track.
And the listeners don’t tell you if it’s bad, they really don’t do, some can but seldom they most often hop to other music!